Many of the new puzzles you'll experience only come during the 3rd act of the game, and are one offs. Beyond that first hour, you'll be doing similar puzzles where the "perspective" mechanic starts feeling mundane with nothing new coming to the forefront unless its something completely different (e.g. Unfortunately, this game has a big problem on its lack of depth. It is still invigorating to move puzzle blocks to get bigger and see what potential routes I could do, if I wanted to speed run this later. The idea of shifting depth and field of view to make things shrink or grow in size is an awesome mechanic. The first hour feels fresh and exciting because of its concept. It is still invigorating to move puzzle blocks to get bigger and see what potential routes I could do, if I wanted to speed Superliminal is a game that tries to do too much with its unique game mechanic of perspective. Superliminal is a game that tries to do too much with its unique game mechanic of perspective. It is not without some charm and interest, and of its genre it is pleasant enough to play through. I am sure you can sense my frustration here, because after first half hour I was sure I had stumbled upon a classic game. Although the game is short, it ran out of ideas well before the end point, and I was rather wishing for it all to be over about three quarters of the way through. The game quickly becomes a Stanley Parable walking sim, which as good as that game is, is not something I signed up for by buying Superliminal. Puzzle solutions become more mundane less imaginative and the solutions become less intuitive, which is ironic given the idea of the game is looking at things with a different perspective. Unfortunately after the third "wake" things go dramatically downhill. Puzzle mechanics are different enough for it to pique interest. The game quickly becomes a Superliminal starts strong, very strong.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |